In this guide, I will show you how to achieve nice high-end textures as alternatives to the traditional white noise to fill up the background of your tracks and add interest to the top-end.
For this guide, you will need:
- White Noise Sound
- Ring Modulator
- Frequency Shifter
The exciting part about this is that you can use those tools practically in any order in the effect signal chain to achieve various kinds of textures. In this case, I will use MeldaProduction plugins for all of the effects I’ve mentioned above, except for the EQ. The presets from Melda are pretty well-designed and allow you to achieve good results fast.
How To Create Unique Sound Design Textures
1. First, let’s create a white noise sound. We’ll use a synth and make a long note on the playlist/arranger. In my case, I generated the white noise using a synth called 3x OSC in FL Studio. If you’re using FL Studio, make sure you send it to a mixer track.
Here is the basic white noise sound we have:
2. Then, we’ll use harmonizing plugin and set it up to our preference. I used MHarmonizerMB by Melda with the following settings. It’s the “Top Enhancer” preset:
It achieved this sound:
3. The next plugin in the chain is a ring modulator. I’ve used the MRingModMB with the preset “Probe awhile,” but you can choose any other preset and see if you like the sound.
With the ring modulator, we start getting more exciting noise:
4. Next, let’s add a frequency shifter. Here, I’ve used the MFreqShifterMB with the preset “Non-cancerous aback.”
It adds a very subtle difference, but the granulation effect gives another layer of texture to the sound:
5. Add an EQ, and use a high-pass filter around 500hz as follows:
Finally, here is the sound we have now:
Textures that I did With
And here are two demonstrations of how it fills the background of two beats when used in a side-chain with the kick:
There are many more possibilities for similar sound designs. Experimenting with various parameters inside the plugins we’ve used and with the plugin chain order reward you with something new each time!
Here are a few more examples of the textures I generated with this technique (the technique also applies to beats):
Texture (Reverb Applied):
DnB Loop (In this case, I also used the CombFilter plugin, as you can tell by the resonation):
DnB loop 2:
And here is an example of how it was used in a complete track. You can hear lots of unique noise from 0:44. I hope this guide helps you to add interesting high-end textures to your tracks!
EDIT: You can add subtle Chorus / Flanger to make the noise sound fresh.
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